Public roadmap

What we’re building

This roadmap shows what the team is working on now, what comes next, and what remains longer-term.

Now is active work. Next is defined but not started. Later has no committed schedule.

Now

Active work

Projects currently being built, tested, or prepared for release/update.

  1. Play toolsAlpha

    Virtual Table Top

    A free browser-based play space with an integrated character sheet and game tools. It is currently in alpha with some final and some placeholder assets while we work on the 3D environment, script camera and puck behavior, and improve the overall experience.

    Planned scope

    • Done: Import, edit, and save character sheets
    • Done: Built-in rolls, calculators, and reference tables
    • Improved 3D table controls and major models
  2. ConventionJuly 30–August 2

    Gen Con 2026

    Prepare Muscle Wizard for fast, in-person demos in Indianapolis.

    Planned scope

    • Short learn-to-play sessions
    • Merch and freebies
    • Structured feedback from new players
  3. BookIn development

    Next paid release

    Player Book

    A complete table reference for players and Gains Masters, covering character creation, core rules, ability examples, and useful tables. The fully illustrated release will also include a preview mini-module for the Flexhaven Adventure.

    Planned scope

    • Readable PDF and printed paperback
    • Player rules, reference, and mechanic guide
    • Flexhaven preview mini-module
  4. RulesIn development

    Optional Rule Set

    Concrete systems and unusual rule suggestions that groups can adopt or ignore to suit different campaign styles and table preferences.

    Planned scope

    • Combat rules
    • Map and movement rules
    • Divergent rule suggestions

Next

After active work

Defined projects that follow the current release work. Scope may change after playtesting.

  1. Adventure modulePlanned

    Flexhaven Adventures

    A city sandbox designed for city and satellite jobs, political factions, and a full campaign arc.

    Planned scope

    • Creative mechanic implementations
    • New setting, factions, and tables
    • Campaign-length adventure
  2. BookPlanned

    Player Mini-Book

    A player-facing mini-book built as a polished, portable quick reference for play at the table.

    Planned scope

    • Core action, Fumble, and Explosion references
    • Character, Gains, damage, and gear summaries
    • At-the-table player rules short lists

Later

Longer-term direction

Ideas we intend to pursue, without a committed schedule or final scope.

  1. ReferenceExploring

    Website Lexicon

    Online browsable depot of reference material for free use in any campaign.

    Planned scope

    • Entries for locations, factions, creatures, relics, and curses
    • Consistent links between related setting entries for easy navigation
  2. Play toolsExploring

    Muscle Wizard App

    An iOS and Android companion for character management and quick rules lookups.

    Planned scope

    • Embedded character editor
    • Multi-character roster
    • Access to lexicon data via API
  3. Adventure moduleConcept

    Time Jail

    A prison adventure shaped by a more cosmic, fantastical setting. Sinners are locked within timelines that are not their own. Pass judgment on whether this force is tyrannical or necessary.

    Planned scope

    • Unique time-loop procedures
    • New setting, factions, and tables
    • Campaign-length adventure
  4. Adventure moduleConcept

    Great Maze

    An exploration module about route choices, navigation pressure, and living hazards. It is a more grounded adventure with incredible scaling potential as the maze comes alive.

    Planned scope

    • Unique navigation procedures
    • New setting, factions, and tables
    • Campaign-length adventure